The merchant's ledger / Dated sources

Rise of the Merchants Wiki

Find a good, place, screen or planned ship. Follow the linked guide when you need a task walkthrough, or compare the six planned ships in one table.

33 entries in this guide · Full game catalogue unknown

Updated 2026-10-29 · Dated sources

Food

6 entries

Two basic food groups at the Produce Exchange.

EntryQuick answer
FruitFirst food group, alongside Grain and Vegetables in the Produce Exchange illustration.
GrainFirst food group, alongside Fruit and Vegetables; read its own current need before supplying it.
VegetablesFirst food group with Fruit and Grain; one supplied resource does not fill the other rows.
FishSecond food group, alongside Meat and Salt in the Produce Exchange illustration.
MeatSecond food group with Fish and Salt; it has a separate supply row.
SaltSecond food group with Fish and Meat; check the need on its own row.

Building materials

3 entries

Clay, Stone and Wood appear together in the market.

EntryQuick answer
ClayBuilding-material group with Stone and Wood. Read the current group effect label in your build.
StoneBuilding-material group with Clay and Wood; each good has its own market need.
WoodOctober 26 recording (build unknown)Our sale example: read Available, quantity and the tiered total before Sell.Sell goods and read the quote

Coal & ores

3 entries

The coal and metal-ore market group.

EntryQuick answer
CoalGrouped with Copper Ore and Iron Ore. Historical sources disagree on this group’s effect assignment.
Copper OreThe copper resource in the coal-and-ores group; do not confuse it with manufactured Copper Goods.
Iron OreGrouped with Coal and Copper Ore, with a separate stock and need row.

Fibres & hides

3 entries

Flax, Animal Hide and Sheep Wool form a market group.

EntryQuick answer
FlaxGrouped with Animal Hide and Sheep Wool; the official market article connects this group to satisfaction.
Animal HideA raw material in the Flax / Animal Hide / Sheep Wool group, not Leather Clothing.
Sheep WoolA raw material in the same market group as Flax and Animal Hide.

Markets, storage & routes

6 entries

Market, storage, production and route screens with dated answers for the available evidence.

EntryQuick answer
Local MarketsThe market screen containing Produce Exchange and Market Place tabs.Follow the selling walkthrough
Produce ExchangeThe Local Markets tab for basic resources, their needs and group effects.Read needs and group effects
Market PlaceOctober 19 market illustrationThe manufactured-goods market; the official article says it opens after earning market rights.Read Market Place groups
WarehouseDemo 0.4.8Production stopped by a full Warehouse? Check its CAPACITY and free room; Demo 0.4.8 says production resumes automatically.Free Warehouse space
Route Planner shipsDemo 0.4.8Demo 0.4.8: a red preselected ship cannot carry the convoy. Choose a fitting ship before a journey can start.Read the Demo ship rule
Production tool slotsPlaytest 0.5.4 / Demo 0.4.8Playtest 0.5.4 marks production-building tool slots “Coming soon”; Demo 0.4.8 stopped pointing players to a smithy absent from that demo.Read the tool-slot version note

Ships

6 entries

Compare six ship types and their planned September 11 cost, crew, passenger, animal, cart/wagon and Trips figures.

EntryQuick answer
SkiffThe sheet lists 5 Silver, one crew and three passengers, with no animal or cart/wagon figure.
AakThe sheet lists four passengers and one animal; there is no cart/wagon figure.
River TraderThe sheet lists five passengers, two animals and one cart or wagon.
ShallopThe sheet lists four passengers, one animal and two Trips.
KetchThe sheet lists ten passengers, six animals and three carts or wagons.
River GalleyThe sheet lists ten crew, five passengers, two animals, one cart or wagon and two Trips.

Animal Transport

2 entries

Stable and Carters’ Market are the places used to compare draft-animal offers and traits.

EntryQuick answer
StableBuild a Stable to reach Carters’ Market and compare pack animals; donkeys suit short land routes, while wild animals cannot pull carts.Choose a pack animal
Carters’ MarketOctober 12 official illustrationCompare donkey, ox, horse and Wild Mule offers by Capacity, Distance, price and trait; a wild animal cannot pull a cart or wagon.Compare current animal offers

Settler Life

2 entries

The Tavern handles visitor conversations; the Guild House HIRE tab is the separate path for employing settlers.

EntryQuick answer
TavernInvite a visitor, choose one conversation and read its result; gift hints and rumours depend on the guest.Choose a tavern conversation
Guild HouseOctober 5 hiring demo / October 26 upgrade recording (builds unknown)Use HIRE to review a candidate’s cost and wage; at full worker slots, the October 26 recording shows Guild House Upgrades and a Manor Lord’s Privileges offer.Follow the Guild House hiring steps Worker slots full? Open the upgrade path →

Maps and Routes

2 entries

Three map views serve building, county trading and longer-distance planning.

EntryQuick answer
Map ViewsSettlement, 3D world and 2D map views expose different levels of building and route context.Compare the three map views
2D Route PlannerSeptember 25 official illustrationThe 2D map example shows Saved Routes, settlement stops and Confirm; confirming a plan does not establish departure.Read the 2D Route Planner screen

This guide covers selected goods, screens and planned ships, not the full game catalogue. Use the figures and quote visible in your own game for live decisions.