Task guide

How to choose a Tavern conversation

Build and enter the Tavern, select a visitor and press Invite. Choose one available conversation for your goal; if you have no specific goal, Get to know is a useful first choice for learning about the guest and possibly revealing a gift hint. Most visitors allow one chat choice per drink, so Offer gift and Use skill are alternatives, not automatic next steps.

Updated 2026-10-29 · October 2 official article (image build unknown)

Choose a conversation

  1. Build and enter the Tavern. In the official visitor screen, select a guest and use Invite to buy them a drink. The screenshot’s displayed cost and visitor are examples, not a universal price or guest list.

    Official Tavern visitor panel with a selected guest and Invite button
    Find a guest and the Invite button. October 2 official example; exact game build unknown. View full size ↗
    Read Tavern Invite control at original size

    Scroll sideways to read the original UI detail.

    Tavern Invite control at original size
  2. After Invite, choose one available conversation for your goal. Most visitors allow one choice per drink. Use the table below to pick a branch, then check what that guest actually offers.

    Official Tavern conversation menu with five named choices and Goodbye
    The official menu shows the five choices. Availability and outcomes depend on the visitor. View full size ↗
    Read Tavern conversation choices at original size

    Scroll sideways to read the original UI detail.

    Tavern conversation choices at original size

    Scroll table sideways to read every column.

    Choose one Tavern conversation by your goal
    GoalChoose if offeredWhat to check
    First meeting; learn about the visitorGet to knowPersonal details and possibly a gift hint; no guaranteed hint
    Look for a questOffer helpA chance of a request, not a guaranteed task
    Find an inspiration locationAsk for rumoursA possible location lead, not a guaranteed rumour
    Use a visitor abilityUse skillGuest-specific option and actual result; +10 Efficiency is one example
    Give a fitting collected itemOffer giftOnly when available and a clue supports the gift; wrong gifts are spent
  3. Read the response or result for the single choice you made. If you learned a gift clue, save it until Offer gift is available and a fitting gift is already in your collection. In the October 2 visitor article, a rare second drink may allow another choice. Separately, Playtest 0.5.4 says a second drink invitation at a city tavern always succeeds and continues the conversation; do not apply that city rule to every earlier guest or build.

Conditional examples

Use the example that matches your chosen conversation. They are separate outcomes, not consecutive steps.

Gift clue: a guest who cooks at home

In the official Get to know example, the guest says they prefer cooking at home; the article suggests cooking utensils can suit that clue. The screenshot also shows Offer gift on this screen, but it does not prove every guest can immediately make a second choice. Offer a fitting collected gift only if that option is currently available; otherwise keep the gift. The example does not identify a complete recipe or item ID.

Official Tavern Get to know result: a guest says she likes cooking at home and Offer gift is visible
Read the cooking-at-home clue, then check whether Offer gift is actually available. October 2 illustration; build unknown. View full size ↗
Read cooking-at-home gift clue at original size

Scroll sideways to read the original UI detail.

cooking-at-home gift clue at original size

If a gift does not fit

The official wrong-gift example shows Gift made with 0 Favours. Do not spend another item merely because the gift control is present; use a visitor clue and a fitting gift in your collection.

Official Tavern wrong-gift feedback with Gift made and zero Favours
A wrong gift can be consumed without a favour. This is one visitor’s result. View full size ↗

A different choice: Use skill

Use skill is a rarer, guest-specific branch. This official example shows +10 Efficiency, which is not a universal boost for all visitors or an extra step after gifting.

Official Tavern skill result showing plus ten Efficiency
The +10 Efficiency result belongs to this pictured interaction, not every skill. View full size ↗

Check the result

Check the response or result of the one conversation you selected. A quest, rumour, gift favour or stat effect depends on the visitor and the available option; no result is guaranteed. A gift clue is useful information even when you cannot offer a gift now.

If the result differs

If your intended option is absent, inspect another visitor or later opportunity. If a gift fails, re-read the person’s clues before spending another collected item. The pictured Gift and Skill cases are separate choices. To employ settlers through the Guild House instead, follow the dedicated hiring guide; the Tavern article does not establish Guild House wage amounts.

Hire settlers at the Guild House