System reference / October 19 market illustration

Market needs, resource groups and effects

Supply is tracked for each good, while the effect is shown for the group. One stocked resource does not fill its neighbours’ needs. Use the group’s effect label in your game: historical official sources disagree on which of building materials or ores controls maintenance and production speed.

Updated 2026-10-29 · October 19 market illustration

Find the resource group

The Produce Exchange illustration contains five groups. The table lets you identify goods without reading a full-size game screen on a phone. These are the article’s illustrated assignments, not a promise for every current build.

Produce Exchange groups in the October 19 official article
GoodsIllustrated effect
Fruit · Grain · VegetablesSettler health / illness chance
Fish · Meat · SaltSettler health / illness chance
Clay · Stone · WoodMaintenance speed — see version warning below
Coal · Copper Ore · Iron OreProduction speed — see version warning below
Flax · Animal Hide · Sheep WoolSatisfaction change

Read the need and effect together

In the article’s model, meeting the basic need for all three resources removes the group penalty. Supplying one leaves the other shortages active. The article demonstrates a bonus at 175% of demand and uses the boxes beside materials to raise consumed units; read the requirement shown in your game instead of treating the screenshot’s 3 units as a universal threshold.

Official Produce Exchange screen showing Clay, Stone and Wood as three separate need rows over one Maintenance Speed effect line
Find Clay, Stone and Wood in the middle group. Its 3-unit threshold and effect label belong to this historical illustration; open full size to read them. View full size ↗

A version warning that changes the decision

The Market Effects article labels building materials as maintenance and ores as production speed. Demo Update 0.4.7 assigns the two effects the other way around. These sources cannot establish one universal assignment. Before targeting either bonus, read the effect under that group in your own build; do not buy a material solely from the historical mapping above.

What changes at Market Place

The official article says market rights open Market Place. Its categories affect convoy distance, reputation gain, employee wages and life expectancy. The screenshot labels the drink in the reputation group “Must”, while the prose calls it cider; this guide does not merge those labels into one confirmed item.

Official Market Place illustration showing preserved food, drinks, luxury goods and tools in separate groups
Market Place in the official October 19 article. Open the image to read the original; its exact build is unidentified. View full size ↗
Market Place effects described by the official article
GroupEffect
Preserved foodsConvoy travel distance
Beer · Bread · drink labelled Must in the imageReputation gain
Luxury goodsEmployee wages
Copper Goods · Pottery · ToolsLife expectancy

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