About this guide
Trade answers with their source dates
Use the current quote in your game for a live decision. Our examples show how to read a screen, while the source dates explain what each example can prove.
Updated 2026-10-29 · Demo & pre-release sources
What you can solve here
Start with selling goods to compare price bands and confirm the result. Use Warehouse recovery when storage stops production, or hire settlers through the Guild House. The pack animal guide compares traits and current offers; Tavern choices and map views explain their pictured interfaces. The ship comparison lists six planned designs, and the wiki connects these answers by name.
Sources behind the answers
- Official Market Effects article ↗October 19 Local Markets illustration; exact screen build unidentified.
- Official Demo 0.4.8 update ↗October 26 Warehouse restart and Route Planner ship-fit rules.
- Official Pack Animals article ↗October 12 Stable, Carters’ Market, animal differences and wild trait.
- Official Tavern article ↗October 2 visitor invitations, five choices and illustrated outcomes.
- Official 2D Map article ↗September 25 three view descriptions and Route Planner image.
- Official Ahoy, Ships! article ↗September 11 currently planned ship types, art and figures.
- Official Roadmap ↗October 27 future plan; target months and content subject to change.
- Official developer hiring demo ↗October 5 pre-Demo Guild House HIRE, candidate-specific cost/wage confirmation, full-slot and employed-list screens; exact build unknown.
- Official Playtest 0.5.4 update ↗October 27 tool-slot Coming soon state, city Tavern second invite and Ketch/River Galley season gates.
- Public Wood sale at 02:25 ↗Quantity, preview and feedback in an October 26 recording; game build unidentified.
Independent guide
This is an independent player guide, unaffiliated with Black Duke Games. If the current game screen differs, its live stock, quote and effect label take precedence over a historical example here.