Independent player field guide

Rise of the Merchants Wiki & Guide

Read the market before you sell. Find the current need, compare a quantity’s total quote, then check what changed after the sale.

Updated 2026-10-29 · Dated sources

Official Rise of the Merchants artwork showing the town market and the game title
Official game artwork. Start with a market task, then explore the wider guide.

At the trading desk

One sale, three checks

  1. StockHow much is Available, and where is it held?
  2. DemandWhich good is short, and what does its group effect say?
  3. QuoteWhat total appears for the quantity you selected?

Choose a player task

Start with an answer

Read the screen

Five resource groups. Separate needs on every row.

The official Produce Exchange illustration shows each good’s need and a group effect below it. Those old numbers are a reading example; follow the labels and quote in your own build.

Read the market needs guide
Official Local Markets Produce Exchange illustration with five resource groups
Official October 19 illustration · Open full-size screen ↗

Planned fleet

Compare six ship types

Read the developer’s planned cost, crew, passenger, animal, cart and Trips figures side by side. The September 11 list is a plan, so use it to understand the designs rather than assume current-game balance.

Open the ship comparison →
Official concept art of the planned KetchSee the Ketch figures →

Keep the reference open

Markets, ships, updates and sources