Independent player field guide
Rise of the Merchants Wiki & Guide
Read the market before you sell. Find the current need, compare a quantity’s total quote, then check what changed after the sale.
Updated 2026-10-29 · Dated sources

At the trading desk
One sale, three checks
- StockHow much is Available, and where is it held?
- DemandWhich good is short, and what does its group effect say?
- QuoteWhat total appears for the quantity you selected?
Choose a player task
Start with an answer01 / GUIDESell GoodsOpen Local Markets, read the good’s current need and tiered quote, select a quantity, then Sell and check the remaining stock.October 26 recording (build unknown) 02 / GUIDEWarehouse FullIf production paused because the Warehouse is full, free room in that Warehouse; Demo 0.4.8 says the building restarts automatically.Demo 0.4.8 03 / GUIDEPack AnimalsChoose a donkey for a short land route when its current offer fits; compare oxen or horses for more load or distance, and reject wild animals for carts.October 12 official article (image build unknown) 04 / GUIDETavernInvite a Tavern visitor, choose one conversation for your goal, and use a revealed gift hint only when a matching collected gift and the option are available.October 2 official article (image build unknown) 05 / GUIDEMap ViewsUse Settlement view for building, 3D World view for county trade and the farthest 2D map for longer route planning.September 25 official article (image build unknown) 06 / GUIDEHire SettlersUse Guild House HIRE to review a candidate’s cost and wage, confirm employment, or check Manor Lord’s Privileges when worker slots are full.October 5 developer demo / October 26 upgrade recording (builds unknown)
Read the screen
Five resource groups. Separate needs on every row.
The official Produce Exchange illustration shows each good’s need and a group effect below it. Those old numbers are a reading example; follow the labels and quote in your own build.
Read the market needs guide
Planned fleet
Compare six ship types
Read the developer’s planned cost, crew, passenger, animal, cart and Trips figures side by side. The September 11 list is a plan, so use it to understand the designs rather than assume current-game balance.
Open the ship comparison →
See the Ketch figures →Keep the reference open
Markets, ships, updates and sourcesSearch goods and screensFind a resource or interface by name, then read what its row means.Market NeedsEach market group combines several goods. Check every need row and read the current effect label before choosing what to supply.VersionsSeparate the October 5 hiring demo and its wage example, Demo fixes, Playtest tool and ship rules, planned ship figures and the future roadmap.RoadmapOfficial October 27 roadmap plans features for December 2026 and February 2027, with April 2027 open to suggestions; every item may change.