System reference / Demo & pre-release sources
Which version does each guide cover?
Read the source date and version beside each answer. The October 5 developer demo shows Guild House recruitment and a cost/wage confirmation with an unknown game build; Demo 0.4.x, Playtest 0.5.4, planned ship figures and the future roadmap support different claims. None gives universal wages, tool recipes or a full ship-departure walkthrough.
Updated 2026-10-29 · Demo & pre-release sources
Dated source scopes
Scroll table sideways to read every column.
| Source | Use it for | Boundary |
|---|---|---|
| Official Market Effects · October 19 | Market tabs, resource groups, illustrated needs and effects | Exact screenshot build unknown; materials/ores mapping conflicts with Demo 0.4.7 |
| Official developer demo · October 5 | Guild House HIRE, current cost/ongoing wage confirmation, full-slot state and EMPLOYED SETTLERS result | Pre-Demo recording; exact build, universal wage and Privileges upgrade UI unknown |
| Official Demo 0.4.5 · October 14 | Conversation hiring shows wage beforehand | Separate patch note; not a universal wage or proof of later unchanged UI |
| Official Playtest 0.5.4 · October 27 | Production tool slots marked Coming soon; city Tavern second invite; Ketch/River Galley season reward gate | Playtest statement, not a claim that those screens are unchanged in another build |
| Official Demo 0.4.8 · October 26 | Warehouse-full restart fix and Route Planner ship-capacity rule | A documented Demo update, not proof of every later build |
| Public selling recording · published October 26 | A quantity selection, price preview and visible sale result | Recording build/branch unidentified; no universal prices or optimal sale quantity |
| Official Pack Animals · October 12 | Stable, Carters’ Market offer fields and wild-trait restriction | Image build unknown; displayed offer numbers are historical |
| Official Tavern & 2D Map · October 2 / September 25 | Visitor choices and three map-view roles; a real Route Planner illustration | Image builds unknown; the plan screen does not show departure or ship selection |
| Official Ahoy, Ships! · September 11 | Six currently planned types and their sheet values | Not current Early Access balancing, unlock steps or cargo formula |
| Official Roadmap · October 27 | Planned December 2026, February 2027 and April 2027 content | Subject to change; planned features are not confirmed implemented |
What to trust in a live sale
Read Available, current need, each price band and the selected-quantity total in your own screen. Our 11 → 2 → 9 Wood example explains the interaction; it does not mean you should always sell 2 or expect 25 per unit.
Route Planner ship capacity in Demo 0.4.8
When a planned journey needs a ship, the Route Planner first preselects ships with free trips. If no ship can carry the convoy, it preselects the closest fit in red. The journey cannot start until you choose a ship that fits. The patch does not show the ship selector or a full route creation path; the 18/18 capacity in the official CONVOYS editor screenshot is convoy capacity, not ship capacity.
Production tool slots and the smithy
In the Playtest 0.5.4 update, tool slots in production buildings are marked “Coming soon...”. Separately, Demo 0.4.8 removed directions from production buildings without tools to a smithy that did not exist in that demo. These are version-specific interface notes, not a tool recipe, trade-goods definition or a working tool-slot workflow.
Ship purchase notes by Playtest version
Playtest 0.4.3 says ship-purchase feedback indicates when a harbour office is required. Playtest 0.4.6 says clicking a ship in a quest opens ships in the Crowns Market at the Earl’s Court. Playtest 0.5.4 says Ketch and River Galley are season rewards that must be unlocked before purchase. These notes do not show how to earn the rewards, select a ship in Route Planner or start a journey, and they do not replace the September 11 planned stats.
What these guides do not promise
The site covers selected player tasks and names, not a complete recipe or item database. The available sources do not establish a universal Guild House wage, the full Manor Lord’s Privileges upgrade path, every hiring unlock requirement, complete ship selection and departure, a cargo-weight formula, or implemented roadmap features. Playtest 0.5.x remains a separate source scope.